LOADOUT

PRIMARY

SECONDARY

THROWABLE

CAMPAIGN

FUNDS HOLD
Fight through all five maps in order. Your weapons and items carry over from map to map, and health and armour are restored after each one. Kills and intel go into the funds hold (no time penalty in the campaign). Quitting or restarting a map partway through costs the hold $400. Clear all five to collect the hold plus a $3,000 bonus (scaled by difficulty). If you die, the campaign and its hold are lost.

CHARACTER

Pick who you deploy as. Each character has their own perks.

SELECT MAP

Green dot: insertion. H: extraction. Enemy positions are unknown until you deploy.

ARMORY

FUNDS
Extract with intel to earn funds ($10 per kill). Every minute before you call extraction takes $50 off that mission's payout. Each weapon level adds +3% damage (the Barrett gets +2% fire rate instead). Level 20 weapons get a laser sight.

WEAPON UPGRADES

THROWABLES

BODY ARMOUR

PAUSED

SUPPLY CACHE
DRAG ITEMS TO YOUR INVENTORY
Nothing here. Drag items here to drop them.
INVENTORY
2 WEAPON SLOTS / 4 ITEM SLOTS
BODY ARMOUR
ITEMS
HEALTH
Make the window bigger to play Black Site.